Category Archives: Theorycrafting
New and Nefarious
Though players have been itching for a new world, it may be held off even longer due to new structures found in-game. A “nefarious tower” was found by players in the Spring Update Test Realm, and then was pointed out by developers in the most recent newsletters.
Along with teasing with a video (here) KI has also revealed a screenshot. Moo Manchu likely is in charge of this “nefarious” tower, and is seeking revenge on the player. Moo Manchu obviously is more well prepared in the screenshot than before, with heavier armor and an enhanced weapon.
Moo Manchu, in the absence of MooShu’s emperor, sent ninja pig assassins to the meeting of the Celestial Congress, the annual meeting of MooShu’s governors. Moo Manchu is trying to wreak havoc among the government so that he can take cover and perform other evil work. Moo Manchu is trying to fulfill the Prophecy of Tso Wa, where stone soldiers would destroy the world. Moo Manchu is trying to reincarnate them and make them alive. A truly nefarious plot, is it not?
After the Pirate defeats Moo Manchu, he vows for revenge.
Note: If you have not yet encountered Moo Manchu, seek out this quest from Lord Chagatai once you have unlocked Subata Skyway in Mooshu.
Ever since May 2011, wizards in Wizard101 that are level 60 or higher have ventured into the underwater Crab Alley to farm the Waterworks, a quite “nefarious” dungeon where wizards must defeat enemies en route to pull four pressure safety levers which will stop the magic from being taken away from Triton Avenue. Several of these enemies, however, are enhanced and do not act like regular bosses. They force wizards to play certain ways, otherwise the wizards are attacked very forcefully.
So far, Ratbeard has told us that:
- It is not part of the storyline
- Enemies will be more difficult than regular enemies in the storyline
- There is more than one boss
From that, we can infer:
- It is likely a continuation of the Moo Manchu side storyline
- Enemies will cheat
- Several floors of the tower will have bosses
The Nefarious Tower will, almost certainly, be the Waterworks of Pirate101.
What gear will be dropped from the Nefarious Tower? Wizard101 had an interesting setup: Hats were dropped from the first major boss, on the fourth “floor,” then robes and boots were dropped from the final bosses, on the ninth and final “floor.” There was only one gear set. The Nefarious Tower also has nine floors on the outside, so the inside will likely be the same amount.
I am slightly worried that this gear will be overpowered, as the gear in Wizard101 was used for almost 30 levels after, universally. Pirate’s gear has always been different, but some items are still standard for certain classes. Especially with the new Crowns weapons, the best weapons for any class, this gear might have such good stats and powers that you would be at a huge disadvantage without it.
I am hoping that there are at least 3 sets of gear for every class, like in Tartarus in Wizard101, but with diverse powers and stat boosts so that there will still be diversity in Pirates’ gear. Hopefully, there will be a Moo Manchu set (styled like the old Moo Manchu gear, or his new armor) and one or more other sets with completely new designs.
Even if the layout (on the inside) is similar to the Waterworks, with the same amount of floors, and likely bosses/puzzles, I know that Pirate101 will make this a very unique and exciting continuation of the Moo Manchu storyline!
Guest Post by D.S. Devereaux: Why Grizzleheim is P101’s Next Big Priority
“We’ll have more to discuss soon, and I don’t want to Boar anyone with details, so let me just wish you the best of summer fun and offer a few words of guidance for the coming months: temperatures can sometimes be a Bear as summer moves along…”
Jay Gordon
Boar and Bear. These are two of the terms of note in the producer’s letter inconspicuously laden with words like it, perhaps hinting at summer updates. With the Advanced Pets/Companions changes in tow, it would be surprising to see any major changes soon, but players suspect that there is still something to come this summer. Hey, I don’t want to Boar anyone, either – let’s take a look at what these two words could denote.
El Toro: Masked Savior – Second Promotion
I came up with an idea for El Toro’s second promotion and here it is on Pirate101 central! Please comment here or there with feedback – thank you!
Class Housing on its Way!
There are a few signs that class housing is on its way, and there is an update coming to the game today! It includes Ryan’s Yum-A-Nade! Read more about it and Ryan the Relentless’s visit to KingsIsle on KingsIsle’s Blog here. Another sign is that the two current houses (available for purchase in-game) are on sale.
The last sign is that the Pirate101 launchers have very distinguishable new content with class symbols. Some of them even look like houses, or parts of houses. Hmm…
We might see what happens with all of this later today!
References to Pirate101 in Aquila
How can there be references if Aquila is already in Pirate101? Because it just came onto the Test Realm in Wizard101, silly! I’ve found a couple references that I would like to show you in this quick post.
Is it just me, or does that coincidental cloud formation just happen to look like a windlane? Strange.
I notice the most subtle things. But seriously, is it just me or has Wizard101 not mentioned pirates since Crustacean Empire, Celestia? Queen Calypso? Well since I haven’t finished Azteca, I only got to do Mount Olympus and Atlantea, but those were pretty cool, and it was nice to see some Pirate101 references. (Or at least that’s what I think they are.)
Where in Valencia? (100th post!)
Since this is my 100th post, I thought I should share some very intriguing new content for Pirate101 I found!
I was looking back again at the old World pages on the pirate101.com website and I saw something I hadn’t before, or maybe the Valencia Page was updated. In the images section, there are these three images of a place in Valencia we’ve never been before:
I’ve also heard that at the end of Aquila you get a note about going back to Valencia. I think this town may be one of the next places we go! It seems like it’s been taken over by the Armada, with stations on every street. I wonder why we’ll come here! Also, I have several very interesting concept art pieces of things we haven’t seen in Valencia yet.
This is a Valencian shipyard with many different levels and has a very interesting flying mechanism.
These are some Valencian merchants, could likely be in some of the new towns or acquired as companions.
This is a unicorn, of course. But we’ve only seen Swashbuckler unicorns. This introduces a new Valencian that wields a rifle and judging by the three stages, is a promotable companion.
This is also a new version of an existing creature, but this is the Armada! This shows a possible new swashbuckler Armada enemy. It has the Armada Musketeer’s outfit, which represents agility, but the Armada Marine’s halberd which represents melee damage. I would love to have some more variety of Armada!

Used with permission. Visit Swordroll’s Blog and read his Concept101 for more concepts like this at swordroll.com!
This concept is of an Armada Skiff ship, which we might get to commandeer for the next part of Valencia! I wonder if we’ll use this to sneak into the Machine or anything… Or we might see it as a new enemy!


























