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Journey to Marleybone (Pt. 2: Saving Sally)
So, we left off with me having to defeat 10 Armada ships. Check!
After that, I had to do the equivalent of breaking into the Governor’s Mansion: Dreadnaught Regal. After defeating three rounds of clockworks and blowing up lots of Powder Kegs, I was back out. The next thing Catbeard told me to do was the biggie: Fort Elena. Fort Elena, if you don’t know already, is the heavily guarded prison of the Marleybonians, which happens to be storing Mustang Sally and Napoleguin. Ka-ching! So I broke in, learned a new ability or two, and fought some Redcoat guards.
Check! After that I kind of had to find Sally. Or Napoleguin. Or both. First I met some other prisoners that I may…
…or may not have seen previously.
Is he a Phule or something? 😉 Finally I fought more Redcoats, some Armada, more Redcoats. (This is a long, if repetitive, dungeon. Dungeon as in instance and in dungeon.) I found Sally. Armada. Napoleguin. Fancy cell, eh?
So much for being in jail. I broke him out and fought about 3 more rounds of Armada while heading out for a breath of fresh air. I finally finished the dungeon and went back to Catbeard. He thanked me for following his/Napoleguin’s plan and sent me off to the town of Tumbleweed. Yay for being back in Cool Ranch!
To be continued in Journey to Marleybone: Part 3 Trouble in Tumbleweed! Thanks for your support and for reading!
Journey to Marleybone (Pt.1: Port Regal)
You know how I was in Port Regal, right? Well, I’m still in Port Regal. I don’t like having to defeat 10 Marleybone ships. It’s tedious and they always gang up on me. Grr… After I finally finished defeating those ships, I reported back to Catbeard.
He told me that Marleybone was annoyed, but that we need them furious. He told me that taking the governor’s daughter would anger Marleybone. To get to Mabel, I needed to break in to the Governor’s Mansion. I flew over to Port Regal to learn how from Gilbert and Sullivan. They told me about a secret entrance around the side of the house, and that I would be able to go through the sewer and get to the cellar. Why are us pirates always going through cellars? 😉
I fought an admiral down in the sewer (why was he down there?) and then headed up into the secret entrance. The house was actually quite pretty, and no one seemed to notice me in there.
Main entrance, but I came out of the kitchen. Figures.
Upstairs balcony. Is it just me, or does that painting on the right seem like it could be a potential tapestry/painting teleporter to Wolfminster Abbey? After I brought Mabel back to Catbeard, apparently he was satisfied… With Marleybone. Now I had to “do the same thing to the Armada.” To be continued in Journey to Marleybone Part 2: Saving Sally!
What If: Ratbeard Escaped?
The first “What If?’ post is here! The topic is: What if Ratbeard Escaped the Water Moles?
Nearing the end of Chapter 1 (take a look here if you don’t know what that is), you are set to find Captain Gunn’s will, which Ratbeard has stolen! You sail after him, and end up at a volcano. What now? You run up the volcano only to find he was captured by the Water Moles. (At least he didn’t escape!) But what would happen… If the Water Moles didn’t capture him?
Yes, this is another screenshot of the volcano. Our quest goals are as follows for “Into the Fire“:
- Explore Volcano Entrance
- Explore Volcano Summit
- Defeat Chumba Wumba
Talk to Chumba Wumba
Of course, we see Ratbeard. We rescue him. But now… Ratbeard’s not there! (Just so you can tell, the added lines have red compasses on the side.)
As you can see, you skip, er, 6 books. We’re less than level 10 here, not over level 25. Plus, you’re not here for Mustang Sally anymore, you’re here for Ratbeard. Continuing on…
…and in not too much time, we learn about Napoleguin. Back on track, more or less. Actually, way less. We still need to finish book two. I assume from here, if the storyline was rendered like this, we wouldn’t head through the worlds in the “normal” order, Skull Island ➜ Monquista ➜ Valencia ➜ Cool Ranch ➜ Skull Island ➜ Cool Ranch ➜ MooShu. Instead of finding Mustang Sally, Catbeard might be helping you find Ratbeard. You bust him out of prison along with Mustang Sally and Napoleguin, then you follow Mustang Sally to Cool Ranch. Who knows if you would ever go to Valencia or Monquista. You would probably go to MooShu next, which is the end of our current storyline!
I hope you liked the first post in this series, thanks for reading!























